01 - Cover - Thunder

THUNDER

Thunder is an internal full dev project developed by Kokku to demonstrate the team’s ability to create a complete playable FPS experience in Unreal Engine 5.

Set in a military training ground built inside an industrial refinery, the game places the player in a compact FPS level focused on movement, weapon handling, target shooting, feedback, and scoring. The experience was designed around a simple but demanding loop: move, aim, shoot, read the response, and improve performance.

Client

Kokku (intern)

Genre

FPS

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