Kokku partnered with Ubisoft to deliver over 150 high-quality assets across two seasons of Rainbow Six Siege, supporting the visual customization of military characters for the AAA game. The scope included charms, weapon skins (2D and 3D), uniforms, and
headgear, developed with precision to meet strict technical and creative standards.
Our team led the process from photobashed concept art to final 3D models, following a complete production pipeline. All assets were created using Photoshop, Maya, ZBrush, and Substance Painter, with workflows optimized for rigging, animation, and real-time rendering in the client’s proprietary engine.
Each asset followed a full PBR texture setup and, when required, included hand-painted light effects and animated textures.
Our 2D and 3D artists worked closely to ensure consistency and efficiency, with support from the QA team responsible for technical validation. Kokku team adopted cross-functional collaboration and proactive workflows to provide scalable delivery, AAA
visual quality, and a seamless integration with the client’s in-game universe.




















