Our Work
We craft diverse gaming landscapes
Here is a showcase of our expertise, from sophisticated art production to cutting- edge game co-development. Kokku takes pride in a diverse portfolio that reflects our adaptability and commitment to quality across genres and platforms.
Our Solutions
Art Production
Vivid art, detailed characters, lifelike weapons and props, and immersive environments -whatever you can dream of in 3D and 2D.
- Realistic and Stylized
- Character
- Objects
- Environment
Co-Development
We meld with your team and expedite the game development process.
- Feature Development
- DLC Development
- Off Shoring
- Dev Support
- Porting
- UI/UX Design
- Support Teams
- Bug Fixing
- Certification
Full Development
The full development experience, from creation to porting without compromising quality or playability.
- Concept
- Prototype
- Vertical Slice
- Demo
- Full Cycle Development
- Bug Fixing
- Roblox Experience
- UEFN Experience
01.
Art Production
Vivid art, detailed characters, lifelike weapons and props, and immersive environments -whatever you can dream of in 3D and 2D.
- Realistic and Stylized
- Character
- Objects
- Environment
02.
Co-Development
We meld with your team and expedite the game development process.
- Feature Development
- DLC Development
- Offshoring
- Dev Support
- Porting
- UI/UX Design
- Support Teams
- Bug Fixing
- Certification
03.
Full Development
The full development experience, from creation to porting without compromising quality or playability.
- Concept
- Prototype
- Vertical Slice
- Demo
- Ful Cycle Development
- Bug Fixing
- Roblox Experience
- UEFN Experience
Case Studies
A snapshot of our projects, displaying the breadth of Kokku’s capabilities in gaming design, development, and production.
Key Challenges
Short deadlines adopted by the industry and the quality required of a blockbuster game.
Our Solutions
We developed tools to automate and optimize production and used strict quality control to deliver the models. Agility in ramping up artists to support the team.
Our Work
High poly Clean Up, Game Mesh, UV, Bake, LODs and ID maps in another partnership with Guerrilla and Sony Interactive Entertainment.
Key Challenges
Short deadlines adopted by the industry and the quality required of a blockbuster game.
Our Solutions
We developed tools to automate and optimize production and used strict quality control to deliver the models. Agility in ramping up artists to support the team.
Our Work
High poly Clean Up, Game Mesh, UV, Bake, LODs and ID maps in another partnership with Guerrilla and Sony Interactive Entertainment.
Key Challenges
Iterating on the 5th installment of a world-famous franchise, fleshing out features that demanded high performance in a complex workflow.
Our Solutions
A thorough tooling system improving upon CryEngine’s 3D object data structure while supporting merging, exporting, and version control compatibility. Extending and optimizing CryEngine’s shadow rendering system in order to support long-distance rendering fully integrated with LOD and version control.
Our Work
Custom tailored tools
Engine optimization
Bug Fixing
Key Challenges
Iterating on the 5th installment of a world-famous franchise, fleshing out features that demanded high performance in a complex workflow.
Our Solutions
A thorough tooling system improving upon CryEngine’s 3D object data structure while supporting merging, exporting, and version control compatibility. Extending and optimizing CryEngine’s shadow rendering system in order to support long-distance rendering fully integrated with LOD and version control.
Our Work
Custom tailored tools
Engine optimization
Bug Fixing
Key Challenges
We joined the production team prior to launch, initially focusing on developing new features and content for live operations post-launch. However, we had to be flexible to expand our scope of work to meet Paradox’s new demands, including bug fixing, optimization, and quality of life improvements, while simultaneously continuing to create new content and enhance the tutorial to improve the first-time user experience.
Our Solutions
We took complete control of production and established a dedicated team that aligned with strategic launch goals, specifically around quality and optimisation. We successfully fostered a robust collaboration with everyone at Paradox, featuring regular production alignments and agile management practices. Our squads collaborated closely to ensure a consistent vision throughout the product’s development.
Our Work
Kokku have contributed with Paradox Interactive in 2D and 3D art, animation, UX/UI performance & optimization, LiveOps and post launch support. We also worked on content patches, new assets DLCs, new game features and bug fixing.
Key Challenges
We joined the production team prior to launch, initially focusing on developing new features and content for live operations post-launch. However, we had to be flexible to expand our scope of work to meet Paradox’s new demands, including bug fixing, optimization, and quality of life improvements, while simultaneously continuing to create new content and enhance the tutorial to improve the first-time user experience.
Our Solutions
We took complete control of production and established a dedicated team that aligned with strategic launch goals, specifically around quality and optimisation. We successfully fostered a robust collaboration with everyone at Paradox, featuring regular production alignments and agile management practices. Our squads collaborated closely to ensure a consistent vision throughout the product’s development.
Our Work
Kokku have contributed with Paradox Interactive in 2D and 3D art, animation, UX/UI performance & optimization, LiveOps and post launch support. We also worked on content patches, new assets DLCs, new game features and bug fixing.
Trusted Partnerships
We have joined forces with the gaming industry’s top leaders