Scripts: allow others to change your game!
By Thiago Iotti, Principal Game Developer at Kokku The title may sound like something that comes straight out of some cheesy commercial, but bear with me, this is going to be useful. First and foremost, although I will talk about scripting in game development, most of it will be related to Unreal Engine and Lua, […]
How to design a good game AI: from feelings to flowcharts
By Julia Sigwalt, Senior Game Designer at Kokku AI design is a fundamental part of video games. Essentially, it dictates how an actor responds to the player and how they encourage the player to react. A good AI can be the greatest difference between a game that feels good to play and is immersive, from […]
The Forgotten Phase of Games Lifecycle: Surviving the Post-Launch Maturity Spiral
When we talk about the lifecycle of games as products, the industry usually agrees on a familiar sequence: concept, pre-production, production, launch, live operations, sunset. This model is taught, repeated, and reinforced across studios, conferences, and postmortems. But in practice, there is a critical phase hidden inside “live operations” that is rarely named, rarely structured, […]
Recruitment and Selection in the Games Industry: how we connect talent, purpose, and results at Kokku
Recruiting in the gaming industry goes far beyond reviewing resumes or conducting interviews. It is a job that combines human sensitivity, technical knowledge, and constant reading of the business. At Kokku, recruitment is a strategic part of building our high-performance teams, as well as being very effective when it comes to cultural fit. The gaming […]
Tutorial: Stop guessing what changed in your BlueprintsGit + Blueprint Diff inside Unreal Engine
This guide aims to teach how to use the Diff Tool that is available as a default plugin for Unreal Engine 5. It is meant for people who know at least basic git usage. The Diff Tool is useful for reviewing Pull or Merge Requests and handling merge conflicts. Limitations: The Blueprint Diff Tool will […]
Fully developed by Kokku, Tower Escape is now available on Meta Horizon
A collaborative mobile adventure set on a mysterious island in the Bermuda Triangle.Recife (Brasil), 19/12/2025 – Kokku announces the launch of its first game for Meta Horizon. Tower Escape is a cooperative mobile game that challenges players to gather resources, refine materials, and construct shared structures as they progress through an isolated island in the […]
The True ROI of Co-Development for Optimization
By Gustavo Dort,Associate Technical Director at Kokku As a member of the Engineering department, it’s my mission to empower people to grow to the best version of themselves. This allows us to deliver high-quality contributions to games that impact millions of players worldwide. I can spend hours talking about our culture, how we strive for […]
Unpacking UE5 toolbox Part 1 – Nanite
Unreal Engine 5 has been making waves in the gaming industry with its stunning visuals and advanced features. However, it’s not uncommon for some projects to struggle with performance issues. This article aims to demystify the common misconceptions surrounding UE5 and provide practical tips on how to optimize your project since its conception. While some […]
Kokku expands its leadership team to accelerate integration and growth
Recife, October 21, 2025 Kokku, Latin America’s largest co-development game studio and part of the international holding OV Entertainment, announces strategic changes to its executive leadership. Carol Lara has been appointed Chief Operating Officer (COO), and João Marcelo Moraes will lead the financial area as Chief Financial Officer (CFO). The new appointments reflect Kokku’s ongoing […]
Gaming in the public interest: why do great ideas need more than creativity?
Our Head of Business Development reflects on how strategy and collaboration give bold ideas the power to resonate worldwide. At Kokku, we believe innovation often begins with bold, unconventional ideas. And sometimes, the most powerful of these ideas emerge not from billion-dollar studios, but from small teams with a passion for telling stories that matter. […]