Cross-Entertainment in action: behind the IP strategies of OV Entertainment and The Soul Publishing at Gamescom Latam

São Paulo, April 22, 2025 – The boundaries between video games, film, animation, and social media are quickly dissolving – and the result is one of the most powerful shifts the entertainment industry has seen in decades: the rise of cross-entertainment. Audiences are no longer engaging with a single format – they’re interacting with stories, […]
Some baby steps into the process of Narrative Design

By Mac Matrajt, Narrative Designer Whenever someone asks me what I do for a living (to which I quietly answer “I’m a writer…”), I brace myself to hear: “Oh! You must be so creative!” or “I’m terrible at writing, I can’t put any of my thoughts onto paper”, and for those, my answer will always […]
Game-ready textures: crafting a procedural brick wall in Substance Designer

This is a short step-by-step guide on how to create a simple brick wall material using Substance Designer, one of the most widely used tools in the industry for creating procedural materials. It allows you to generate PBR textures (such as normal, roughness, height, etc.) in a non-destructive way, enabling dynamic and reusable adjustments. Here, […]
Legacy vs. modern rendering: the hidden challenges of game porting

By Arthur Pedroso, Game Engineer at Kokku As classic games stand the test of time, there is a growing demand to revive them on modern platforms. However, porting older technologies to present-day platforms introduces new challenges that emerge due to the intrinsic differences between legacy and modern rendering technologies, demanding careful adaptation from developers. Legacy rendering […]
Making Games Accessible: Lessons in UI/UX

By Leo Palinkas, UI/UX Designer at Kokku Games are undeniably one of the most engaging forms of interaction today, captivating millions of people worldwide, whether they are hardcore enthusiasts or casual players. However, ensuring that all players have full access to the experiences we aim to deliver remains a challenge. Accessibility in games goes beyond occasional […]
Kokku Experts presents: JF Carrier

“Art is at the core of every immersive gaming experience”. In this episode of Kokku Experts, JF Carrier, former Head of Art at Kokku and now Senior Client Partner at OV Entertainment Group, explores the fundamental role of game art in shaping believable worlds, the creative challenges of working within constraints, and the importance of […]
OV Entertainment appoints new strategic leaders

OV Entertainment announces strategic board appointments to drive cross-media expansion London, UK – 06 January 2025 – OV Entertainment, a cross-entertainment holding company at the forefront of gaming and entertainment, is taking bold steps to fuel its subsidiaries’ growth by establishing key new roles focused on strengthening relationships with strategic clients and securing high-value projects. […]
Redefining leadership: through internal promotions, Kokku achieves gender equity in its Heads Team

The gaming industry has long been male-dominated, with women occupying only 16% of leadership roles globally, according to Women in Tech and The Business Woman Media. Kokku is proud to announce a milestone that challenges this imbalance: our heads team now comprises an equal gender split of 50% women and 50% men – a significant […]
Kokku Experts presents: Manoel Neto

With nearly 23 years of experience in the gaming industry, Manoel Neto, our CTO, has a strategic vision shaped by hands-on experience in every step of development—even art! Neto shares stories, lessons, and insights into his work culture that reflect the success of Kokku’s projects. For him, one of the greatest strengths of the technical […]
Crafting Excellence in Every Pixel

By Leonardo Menezes, Assistant Art Director at Kokku In the gaming industry, where visuals captivate, immerse, and guide players, art direction and production pipelines are the silent architects of unforgettable experiences. Whether building lush 2D landscapes or hyper-realistic 3D realms, creating a seamless pipeline ensures every pixel and polygon contributes to the narrative and gameplay. […]