Kokku joins the Unreal Engine Service Partner Program

Authorization highlights advanced technical expertise and strengthens collaboration with Epic’s global ecosystem Recife – Brazil, September 9th, 2025 – Kokku has been officially named an Unreal Engine Service Partner, joining the highly selective group recognized by Epic Games. In 2025, just over 100 companies worldwide are included in the Unreal Service Partner Directory, authorized for […]

More than playing games: why QA is key to game quality

By Thereza Carlos, QA at Kokku Many people outside the gaming industry may not know what a Functional Quality Assurance (QA) Analyst does to guarantee the quality of the product, many may think that this role means just sitting down and playing games all day. However, while we do spend a lot of time in […]

Parallelism, Concurrency, and other monsters

During my early days as a backend developer, I built my first parallel feature. It was a small algorithm that ran on multiple threads to generate data to be written on a report. I was inexperienced and didn’t fully understand what I was doing. It was way before concurrency and cloud computing became a thing, […]

Game Economies: Pacing and Balancing Through Data

By Gabriel Naro, Game Designer at Kokku As we explored in our past article: “Game Economies: Time and Milestones” by Tamir Nadav, the true value of in-game resources often boils down to the hours a player invests in the game, through grinding, achievement hunting, farming, you name it. Player engagement and progression are paramount, and […]

Solving Problems Like in the Movies

By Flávio Creasso, Lead Technical Artist at Kokku Part of our connection with the movies we watch comes from a sense of empathy or identification with one of the characters in the story. Some people love the heroes, others are drawn to the villains, but one type of character that really catches my attention (and […]

The Real Opportunity in Games Right Now? Look South

By Mea Nilimaa, Head of BizDev at Kokku What if the next big shift in game development isn’t about tech or platforms – but geography?I just came back from gamescom latam, and I’ll be honest: Latam isn’t “emerging” anymore. It’s here. It’s building. And it’s buzzing with potential.Here’s what struck me this time – especially […]

Some baby steps into the process of Narrative Design

By Mac Matrajt, Narrative Designer Whenever someone asks me what I do for a living (to which I quietly answer “I’m a writer…”), I brace myself to hear: “Oh! You must be so creative!” or “I’m terrible at writing, I can’t put any of my thoughts onto paper”, and for those, my answer will always […]